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ETRI IVCL 1.0.0
Acceleration SW Platform for Ondevice
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compute visualhull More...
#include <Visualhull.h>
Public Member Functions | |
| Visualhull (void) | |
| ~Visualhull (void) | |
| VoxelSurface * | ComputeVisualhull (Cameras *cameras, BoundingBox *bbox, int resolution) |
| compute visual hull in the form of voxel surface More... | |
| VoxelSurface * | oclComputeVisualhull (Cameras *cameras, BoundingBox *bbox, int resolution) |
| compute visual hull in the form of implicit surface More... | |
| bool | InsideObject (float x, float y, float z, Cameras *cameras) |
| check whether all 2d projection points of 3d point (x,y,z) into all cameras are inside the given silhouette images More... | |
compute visualhull
| Visualhull::Visualhull | ( | void | ) |
| Visualhull::~Visualhull | ( | void | ) |
| VoxelSurface * Visualhull::ComputeVisualhull | ( | Cameras * | cameras, |
| BoundingBox * | bbox, | ||
| int | resolution | ||
| ) |
compute visual hull in the form of voxel surface
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inline |
check whether all 2d projection points of 3d point (x,y,z) into all cameras are inside the given silhouette images
| VoxelSurface * Visualhull::oclComputeVisualhull | ( | Cameras * | cameras, |
| BoundingBox * | bbox, | ||
| int | resolution | ||
| ) |
compute visual hull in the form of implicit surface